Board Games Collection

Sports Illustrated Trivia Game – Multi Sport Edition

Age Range: 8+
Number of Players: 2 – 4
Game Length: 30 Minutes
Difficulty: 3 / 5

Players attempt to answer sports trivia in 10 different categories: Baseball, Basketball, Football, Golf, Hockey, Motor Sports, Tennis, Olympics, Boxing, and Wild Card. Each trivia card is divided into five levels of difficulty, and the first player to correctly answer 15 questions wins the game.


Spot it! Finding Dory

Age Range: 7+
Number of Players: 2 – 8
Game Length: 15 Minutes
Difficulty: 1 / 5

Spot it! Finding Dory puts a Dory spin on the family favorite, spot it! just like the other spot it! games, Finding Dory will come with a variety of unique symbols for you to identify and match from card to card. Many of the symbols represent Nemo, Dory and their fish friends. You’ll recognize characters from Finding Nemo, like dedicated dad marlin, nemo’s school pals, and a couple of familiar sea Turtles, but you can also expect newer friends from dory’s upcoming adventure to make an appearance.


Squarrels

Age Range: 6+
Number of Players: 2 – 6
Game Length: 15 Minutes
Difficulty: 1.5 / 5

Under a nearby acorn tree embark in the rigorous task of collecting acorns before winter sets in. Other Squirrels are all trying to take them before you do. Whirlwinds, Ambushing, Quarreling, and Hoarding are all just part of the fun. Get the coveted Gold Acorn but watch out for the dreaded Rotten Acorn. The more acorns you get the better chance you have of surviving winter!


Stuff and Nonsense

Games-stuffandnonsense

Age Range: 12+
Number of Players: 2 – 6
Game Length: 60 Minutes
Difficulty: 1.3 / 5

Stuff and Nonsense is “the Inevitable Aftermath of Professor Elemental’s Imaginary Polar Expedition”, an adventure game about never leaving London. The players move about the city, collecting artifacts and stories, and then return to the Adventurer’s Club to tell made-up stories of adventure. This game plays something like a board game, though the board is made entirely of cards. The cards are filled with humorous text and whimsical illustrations by Harold Fay.


Sushi Go Party!

Age Range: 8+
Number of Players: 2 – 8
Game Length: 20 Minutes
Difficulty: 1.2 / 5

Pass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most maki rolls or for collecting a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value. But be sure to leave room for dessert or else you’ll eat into your score! Gather the most points and consider yourself the sushi master!


Taboo

Age Range: 12+
Number of Players: 4 – 10
Game Length: 20 Minutes
Difficulty: 2 / 5

Taboo is a party word game. Players take turns describing a word or phrase on a drawn card to their partner without using five common additional words or phrases also on the card. The opposing partners watch a timer and use a buzzer to stop the game, buzz the player describing if one of the five off limits words or phrases is used, or the describing player makes any gestures.


Through the Ages

Age Range: 13+
Number of Players: 2 – 4
Game Length: 2 – 3 Hours
Difficulty: 4.1 / 5

Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.


Unexploded Cow

Games-unexplodedcow

Age Range: 12+
Number of Players: 2 – 6
Game Length: 25 Minutes
Difficulty: 1.3 / 5

Europe. Summer 1997. You and your most creative friends have discovered two problems with a common solution: mad cows in England and unexploded bombs in France. You’ve decided to bring these two powder kegs together just to see what happens – and you wouldn’t say “no” to a little money on the side, so round up your herd, march them through France, and set them loose behind the Cordon Rouge. If you’re lucky, you’ll come home rich before Greenpeace gets hold of you.